Your kid describes something
They type it, or tap words from the word bank if a blank box feels scary. There is no wrong answer that ends the game — every prompt gets built.
Prompt Park is a game where kids describe wild things — a giant teal rollercoaster, a cake that glows — and Pip the spark-bot builds them, thinking out loud the whole way. Every round teaches them to say exactly what they mean.
✓ No ads ✓ No accounts ✓ Works offline ✓ No subscription
Chapters 1 & 2 free forever · then $6.99 once, for every kid in the house.
Talking to AI clearly is going to be as normal as typing. Prompt Park turns that into a game your kid will want to play twice before dinner.
Specific words. Ordered steps. Checking the answer. These are the habits that make anyone good at using AI — and they transfer straight to writing, coding and asking better questions in class.
Pip narrates every step out loud in thought bubbles — what it understood, what it had to guess. AI stops being a black box and starts being something your kid can reason about.
Triple-loop coasters, splash tunnels, six-tier cakes with sparklers. The reward for a better prompt is a better creation, so kids keep sharpening their words on purpose.
One loop, repeated in every single lesson — and it is the same loop grown-ups use with real AI tools, minus the jargon.
They type it, or tap words from the word bank if a blank box feels scary. There is no wrong answer that ends the game — every prompt gets built.
Thought bubbles show exactly how their words were read: what Pip found, what it had to guess because nobody said. Guesses are always labelled as guesses.
Change three words, run it again, watch the build change. That instant cause-and-effect is the entire lesson, and kids feel it before anyone explains it.
Every time your child sends a prompt, Pip's reasoning pops up as thought bubbles: what it read, what it understood, what it had to guess. Kids get to look inside the machine — and then go fix their words.
Pip is a rule-based builder that ships inside the app — no language model, no server, no generated text. That is a deliberate design choice, and it is what makes the lesson work.
Pip is consistent on purpose: the same prompt gets the same thoughts and the same build, every time. That means a kid can have a theory about why something happened, test it, and be right — which is the moment prompting clicks.
There is no live AI for a child to talk to, nothing they type is transmitted anywhere, and there is no chat, no sharing and no other users. Ever.
This is the whole game in one picture — and the moment kids start choosing their words on purpose.
Pip guessed everything.Size, colour, loops, splash — none of it was in the prompt, so Pip picked. Kids see instantly which words were missing.
Now it's theirs.Nothing changed except the words. That is the entire lesson, and kids feel it before anyone explains it to them.
Every chapter is another version of this: try it, look at it, change a few words, watch it get better.
When you add a kid you give a nickname and an age. Prompt Park sorts each kid into one of three bands — and here's exactly what that means, including what it doesn't.
The word-bank years. Reading is still work, so tapping beats typing.
The sweet spot. Typing their own prompts, playing solo, arguing with Pip.
Fast through the chapters, then living in the sandbox trying to break Pip.
Being straight with you: the curriculum is the same eight chapters for every band. Prompt Park records each kid's age and band, shows it in Settings, and lets a grown-up turn on Harder challenges to nudge one kid up a band — but the lessons themselves are not different per age today. The bands above describe how kids of each age actually play, not a separate course.
29 lessons of about 3–5 minutes each, a sticker per lesson and a badge at the end of every chapter. Perfect school-night sized. Chapters 1 and 2 are free forever.
"What even IS a prompt?"
Introduces prompting as instruction-giving, and the idea that the AI fills gaps by guessing.
"Lazy words, lazy results"
Specificity. Concrete nouns, colours, sizes and feelings produce dramatically better output.
"Pip does EXACTLY what you say"
Ambiguity. Words with more than one meaning cause literal, funny, wrong results.
"Try, look, tweak, repeat"
Iteration. Version one is a draft; small follow-up prompts beat one giant prompt.
"Big jobs, small steps"
Decomposition. Breaking a large request into an ordered list of smaller instructions.
"Tell the AI who to be"
Roles and personas. Assigning an expert role changes the vocabulary, tone and quality of the output.
"Always check the answer"
Verification and healthy scepticism. AI can sound confident and still be wrong.
"Put it all together"
Capstone. Combines specificity, decomposition, roles, iteration and verification in one project.
Plus Free Build — an open sandbox with no goals, no scoring and no way to lose. It's there from day one, and it's where most kids end up living.
Coaster Kingdom or Starlight Bakery — identical eight chapters, completely different day out.
"Build the wildest theme park ever."
Rides, loops, tunnels, splash pools and confetti cannons. Pip wears a hard hat and says things like "You said giant. My hard hat trembles."
"Bake treats that actually sparkle."
Cakes, frosting, sprinkles, candles and one very opinionated pastry robot. "I once baked a plain grey cupcake. Nobody ate it. Let us never speak of it again."
Switch worlds any time in Settings — progress, stickers and badges come with you. Only the scenery changes.
Add up to four kids on the device. Each one gets their own chapters, their own sticker book and their own streak — and the Pass covers all of them.
Siblings on the same iPad are the normal case, not an upsell. Everything that feels personal to a kid is kept per kid.
Hand your kid the iPad and go make dinner.
Pip's brain lives on the device — nothing your kid types ever leaves it. No servers, no uploads, nothing to leak.
No ad networks, no tracking SDKs, no analytics of any kind. Nobody is measuring your child.
Planes, cars, cabins, waiting rooms. Prompt Park makes no network requests at all and behaves exactly the same with the Wi-Fi off.
No sign-in, no username, no email field anywhere. Open the app and play.
Purchases, restores, the profile list and every link out of the app need a three-second press-and-hold plus a two-digit multiplication.
No subscription, no coins, no loot boxes, nothing that can be bought twice. Family Sharing on for everything.
Up to four kids, each just a nickname and an age in years — no accounts, nothing synced, nothing that leaves the iPad.
Nothing to post, nothing to share, nobody to message. Pip is a rule-based character in the binary, not a live AI your child can talk to.
A grown-ups page inside the app explains the pedagogy chapter by chapter · App Store privacy label: Data Not Collected · Full detail in the privacy policy.
Play two chapters, then decide. If you buy, you buy once — there is no monthly anything, and no second thing to buy later to finish the game.
Shimmer Stickers and Animal Friends — cosmetic sheets for the Free Build sandbox. They unlock no chapters and change nothing about the curriculum. Skip them entirely if you like.
Prices shown are US dollars — the App Store always shows your own local price. Every purchase screen sits behind the parent gate.
A one-time $6.99 gift that unlocks all eight chapters for every kid in their house — no subscription for anyone to cancel, no account for anyone to make, and nothing that expires. A genuinely easy present for a niece, a nephew or a godchild.
Six habits that make anyone good at using AI: be specific, spot words with two meanings, break a big job into small steps, tell the AI what role to play, iterate instead of expecting a perfect first try, and check the answer before you trust it.
They're the same habits that work with any AI tool your child meets later, and they quietly improve the rest of their thinking too — asking clearer questions, giving clearer instructions, noticing when something sounds confident but wrong.
Kid profiles take an age from 6 to 13, and the app sorts each kid into a band — Sprout (6–8), Builder (9–10) or Inventor (11–13). Pip's writing sits at roughly a grade 2–3 reading level, so a confident 7-year-old plays alone and a 6-year-old will want a grown-up nearby.
Every band plays the same eight chapters; the band is recorded per kid and a grown-up can turn on "Harder challenges" to nudge one kid up. Older kids tend to blast through the chapters and then live in Free Build, trying to break Pip on purpose. That's a great outcome, and honestly the point.
Four, on one device. Each profile is a nickname and an age in years, with its own chapter progress, stars, stickers, badges and daily streak — siblings never share a sticker book or finish each other's chapters.
One Prompt Park Pass covers all of them. The Pass belongs to the device and Apple ID, not to a profile, and Family Sharing is switched on so a second iPad in the house is covered too.
No. Chapters 1 and 2 and the Free Build sandbox are free forever. The Prompt Park Pass is a one-time $6.99 (US) purchase that unlocks chapters 3–8, and that is the whole game.
There are no subscriptions, no in-game currency, no loot boxes and nothing that can be bought twice. Two optional $1.99 sticker packs add cosmetic extras to Free Build and unlock nothing else. Restore Purchases is free on a new device.
Completely. Prompt Park makes no network requests at all — every chapter, lesson and sandbox build runs on the device. The only time you need a connection is to download the app and to make or restore a purchase, and both of those are Apple's systems, not ours.
It is an excellent aeroplane app.
Every prompt box has a word bank underneath it: grouped, colour-coded word chips sized for small fingers. Tapping a word drops it into the sentence, so a kid who is slow on a keyboard can still write "a giant teal coaster with two loops" in a few taps — and keep typing from there if they want.
The bank is a set of examples, never a cage; anything they can spell is allowed.
Yes — open Settings (behind the parent gate) and you'll see each kid with their age and band, and each kid's chapter map, sticker book and streak live in the app under their profile. Nothing is hidden from you.
What there isn't is a dashboard, an emailed report or a parent account, because that would mean sending your child's activity somewhere. Nothing leaves the device, so the device is where you look.
Gift cards for the Prompt Park Pass are not open yet — the gift page has the details and will be the place to buy one the moment they are. Nothing is charged, and there's nothing to sign up for in the meantime.
No. There's nothing to sign into, nothing to buy without the parent gate, no chat, no other users and no way to lose. It's designed to be handed over.
That said, it's a genuinely fun couch activity — kids love reading Pip's guesses out loud and arguing about which word broke the build.
Yes, and deliberately so:
• Pip's brain lives on the device — nothing your kid types ever
leaves it.
• No chat, no messaging, no comments, no other users.
• No ads, no analytics, no tracking, no account.
• Purchases, restores, the profile list and every outbound link sit behind a parent
gate.
• App Store privacy label: Data Not Collected.
The full detail is in the privacy policy.
Pick the other world. Coaster Kingdom and Starlight Bakery run the identical eight chapters with completely different scenery, and you can switch any time in Settings without losing a single sticker.
Yes, and it works well there — no accounts to provision, no network needed, and lessons that fit inside a single block. Chapters 1 and 2 are free on every device, so a class can try it before a school spends anything.
Twenty minutes with Pip and your kid will never type "make a ride" again.
Coming soon to theApp StoreAges 6–13 · iPhone & iPad · Chapters 1 & 2 free forever