iPhone & iPad · Ages 6–13

Describe it.
Watch it get built.
Learn how AI thinks.

Prompt Park is a game where kids describe wild things — a giant teal rollercoaster, a cake that glows — and Pip the spark-bot builds them, thinking out loud the whole way. Every round teaches them to say exactly what they mean.

8 chapters 29 lessons Up to 4 kids One-time $6.99
Coming soon to theApp Store

No ads No accounts Works offline No subscription

Chapters 1 & 2 free forever · then $6.99 once, for every kid in the house.

Ooh! New words! Lemme read…
You said two loops — counting… got it!
Okay okay okay — BUILDING TIME!
Why kids love it

Screen time that
builds a real skill

Talking to AI clearly is going to be as normal as typing. Prompt Park turns that into a game your kid will want to play twice before dinner.

🗣️

They learn to be clear

Specific words. Ordered steps. Checking the answer. These are the habits that make anyone good at using AI — and they transfer straight to writing, coding and asking better questions in class.

💡

They see the thinking

Pip narrates every step out loud in thought bubbles — what it understood, what it had to guess. AI stops being a black box and starts being something your kid can reason about.

🎢

They build wild stuff

Triple-loop coasters, splash tunnels, six-tier cakes with sparklers. The reward for a better prompt is a better creation, so kids keep sharpening their words on purpose.

How it works

Three steps,
then they're off

One loop, repeated in every single lesson — and it is the same loop grown-ups use with real AI tools, minus the jargon.

1

Your kid describes something

They type it, or tap words from the word bank if a blank box feels scary. There is no wrong answer that ends the game — every prompt gets built.

YOUR PROMPT
a rollercoaster
gianttealtwo loopssplashsparkly
2

Pip thinks out loud

Thought bubbles show exactly how their words were read: what Pip found, what it had to guess because nobody said. Guesses are always labelled as guesses.

Reading… snip snip! Found: two loops ✓ No colour?? Guessing teal.
3

They fix the prompt, it gets better

Change three words, run it again, watch the build change. That instant cause-and-effect is the entire lesson, and kids feel it before anyone explains it.

meh
Step two, close up

Pip thinks out loud

Every time your child sends a prompt, Pip's reasoning pops up as thought bubbles: what it read, what it understood, what it had to guess. Kids get to look inside the machine — and then go fix their words.

YOUR PROMPTa rollercoaster with two loops
ReadingOoh! New words! Lemme read…
ChunkingSnip snip! Your words become word-chunks.
arollercoasterwithtwoloops
Found ittwo of them. Counting… done!
GuessingNo colour?? I will pick… teal. Yum.
GuessingYou never said how BIG… guessing giant!
BuildingBlueprint ready! Hard hat ON. Let us build!

Pip is not a chatbot

Pip is a rule-based builder that ships inside the app — no language model, no server, no generated text. That is a deliberate design choice, and it is what makes the lesson work.

Pip is consistent on purpose: the same prompt gets the same thoughts and the same build, every time. That means a kid can have a theory about why something happened, test it, and be right — which is the moment prompting clicks.

There is no live AI for a child to talk to, nothing they type is transmitted anywhere, and there is no chat, no sharing and no other users. Ever.

The lightbulb moment

Same kid. Five more words.

This is the whole game in one picture — and the moment kids start choosing their words on purpose.

Round one
"make a ride"
…that's it?

Pip guessed everything.Size, colour, loops, splash — none of it was in the prompt, so Pip picked. Kids see instantly which words were missing.

Round two
"a giant teal coaster with two loops and a splash"

Now it's theirs.Nothing changed except the words. That is the entire lesson, and kids feel it before anyone explains it to them.

Every chapter is another version of this: try it, look at it, change a few words, watch it get better.

Learning by age

Built for 6 to 13

When you add a kid you give a nickname and an age. Prompt Park sorts each kid into one of three bands — and here's exactly what that means, including what it doesn't.

Ages 6–8

Sprout

The word-bank years. Reading is still work, so tapping beats typing.

  • Every prompt box has a tappable word bank — no blank-page panic
  • Lessons run 3–5 minutes, so one sitting is one lesson
  • Pip's writing sits at roughly a grade 2–3 reading level
  • Best with a grown-up nearby for the first chapter or two
Ages 9–10

Builder

The sweet spot. Typing their own prompts, playing solo, arguing with Pip.

  • Types their own prompts; the word bank becomes a hint, not a crutch
  • Plays alone start to finish — nothing to sign into, no way to lose
  • Chapters 3–7 land hardest here: ambiguity, steps, roles, checking answers
  • Collects a sticker every lesson and a badge every chapter
Ages 11–13

Inventor

Fast through the chapters, then living in the sandbox trying to break Pip.

  • A grown-up can switch on Harder challenges, which moves a kid up a band
  • Free Build is where this age ends up: no goals, no scoring, no way to lose
  • Chapter 7 — "AI can sound confident and be wrong" — is the one that sticks
  • Old enough to try to trick Pip on purpose, which is honestly the point

Being straight with you: the curriculum is the same eight chapters for every band. Prompt Park records each kid's age and band, shows it in Settings, and lets a grown-up turn on Harder challenges to nudge one kid up a band — but the lessons themselves are not different per age today. The bands above describe how kids of each age actually play, not a separate course.

The curriculum

Eight chapters,
one skill at a time

29 lessons of about 3–5 minutes each, a sticker per lesson and a badge at the end of every chapter. Perfect school-night sized. Chapters 1 and 2 are free forever.

👋
CH 1 · FREE

Meet Pip

"What even IS a prompt?"

Introduces prompting as instruction-giving, and the idea that the AI fills gaps by guessing.

Free3 lessons · ~11 min
🎯
CH 2 · FREE

Say It Clearly

"Lazy words, lazy results"

Specificity. Concrete nouns, colours, sizes and feelings produce dramatically better output.

Free4 lessons · ~16 min
🧞
CH 3

The Literal Genie

"Pip does EXACTLY what you say"

Ambiguity. Words with more than one meaning cause literal, funny, wrong results.

Park Pass3 lessons · ~14 min
🔁
CH 4

Fix It Forward

"Try, look, tweak, repeat"

Iteration. Version one is a draft; small follow-up prompts beat one giant prompt.

Park Pass4 lessons · ~20 min
🧾
CH 5

Recipe Prompts

"Big jobs, small steps"

Decomposition. Breaking a large request into an ordered list of smaller instructions.

Park Pass4 lessons · ~20 min
🎩
CH 6

Hats for Pip

"Tell the AI who to be"

Roles and personas. Assigning an expert role changes the vocabulary, tone and quality of the output.

Park Pass3 lessons · ~15 min
🔍
CH 7

Pip Makes Mistakes

"Always check the answer"

Verification and healthy scepticism. AI can sound confident and still be wrong.

Park Pass4 lessons · ~19 min
🎉
CH 8

Grand Opening

"Put it all together"

Capstone. Combines specificity, decomposition, roles, iteration and verification in one project.

Park Pass4 lessons · ~24 min

Plus Free Build — an open sandbox with no goals, no scoring and no way to lose. It's there from day one, and it's where most kids end up living.

What kids actually build

Two worlds.
Your kid picks the vibe.

Coaster Kingdom or Starlight Bakery — identical eight chapters, completely different day out.

Coaster Kingdom 🎢

"Build the wildest theme park ever."

Rides, loops, tunnels, splash pools and confetti cannons. Pip wears a hard hat and says things like "You said giant. My hard hat trembles."

Starlight Bakery ✨

"Bake treats that actually sparkle."

Cakes, frosting, sprinkles, candles and one very opinionated pastry robot. "I once baked a plain grey cupcake. Nobody ate it. Let us never speak of it again."

Switch worlds any time in Settings — progress, stickers and badges come with you. Only the scenery changes.

Built for families

Four kids.
One purchase.

Add up to four kids on the device. Each one gets their own chapters, their own sticker book and their own streak — and the Pass covers all of them.

Bex
7 · Sprout
Ch 2⭐ 6🔥 3
Ro
10 · Builder
Ch 6⭐ 19🔥 11
Nim
12 · Inventor
Ch 8⭐ 27🔥 4
Add a kid
Up to 4 on this device

Nobody has to share a sticker book

Siblings on the same iPad are the normal case, not an upsell. Everything that feels personal to a kid is kept per kid.

  • Up to four kid profiles on the device, each a nickname and an age in years — never a real name, never a birthday.
  • Separate progress for every kid. Chapters, stars, stickers, badges and daily streaks are stored per profile, so nobody's little brother finishes their chapter.
  • One purchase covers every child. The Pass belongs to the device and the Apple ID, not to a profile — buy it once and all four kids have it.
  • Family Sharing is on for the Pass and both sticker packs, so a second iPad in the house is covered too.
  • Grown-ups own the profile list. Adding, editing and removing a kid sits behind the parent gate, and removing a kid deletes only their data.
For grown-ups

Built the way you'd
want it built

Hand your kid the iPad and go make dinner.

🧠

Everything stays private

Pip's brain lives on the device — nothing your kid types ever leaves it. No servers, no uploads, nothing to leak.

📵

No ads, no analytics

No ad networks, no tracking SDKs, no analytics of any kind. Nobody is measuring your child.

✈️

Works completely offline

Planes, cars, cabins, waiting rooms. Prompt Park makes no network requests at all and behaves exactly the same with the Wi-Fi off.

🚫

No account to make

No sign-in, no username, no email field anywhere. Open the app and play.

🔒

Parent gate on everything

Purchases, restores, the profile list and every link out of the app need a three-second press-and-hold plus a two-digit multiplication.

🎟️

One purchase, not a subscription

No subscription, no coins, no loot boxes, nothing that can be bought twice. Family Sharing on for everything.

🧒

Profiles stay on this device

Up to four kids, each just a nickname and an age in years — no accounts, nothing synced, nothing that leaves the iPad.

💬

No chat, no other users

Nothing to post, nothing to share, nobody to message. Pip is a rule-based character in the binary, not a live AI your child can talk to.

A grown-ups page inside the app explains the pedagogy chapter by chapter · App Store privacy label: Data Not Collected · Full detail in the privacy policy.

What it costs

One payment.
No subscription.

Play two chapters, then decide. If you buy, you buy once — there is no monthly anything, and no second thing to buy later to finish the game.

Start here
Free
Forever, no card needed
  • Chapters 1 and 2 — 7 lessons
  • Free Build sandbox, no goals and no way to lose
  • Both worlds: Coaster Kingdom and Starlight Bakery
  • All four kid profiles
Prompt Park Pass
$6.99
One time · not a subscription
  • Everything free, plus chapters 3–8 — all 29 lessons
  • Every sticker and every chapter badge
  • Covers every kid on the device, up to four
  • Family Sharing on · Restore Purchases free on a new device

Optional sticker packs

Shimmer Stickers and Animal Friends — cosmetic sheets for the Free Build sandbox. They unlock no chapters and change nothing about the curriculum. Skip them entirely if you like.

$1.99 each

Prices shown are US dollars — the App Store always shows your own local price. Every purchase screen sits behind the parent gate.

Gift it

Give a kid the Pass

A one-time $6.99 gift that unlocks all eight chapters for every kid in their house — no subscription for anyone to cancel, no account for anyone to make, and nothing that expires. A genuinely easy present for a niece, a nephew or a godchild.

Gift the Pass →
Questions

Good questions

What will my kid actually learn?

Six habits that make anyone good at using AI: be specific, spot words with two meanings, break a big job into small steps, tell the AI what role to play, iterate instead of expecting a perfect first try, and check the answer before you trust it.

They're the same habits that work with any AI tool your child meets later, and they quietly improve the rest of their thinking too — asking clearer questions, giving clearer instructions, noticing when something sounds confident but wrong.

What ages is it for?

Kid profiles take an age from 6 to 13, and the app sorts each kid into a band — Sprout (6–8), Builder (9–10) or Inventor (11–13). Pip's writing sits at roughly a grade 2–3 reading level, so a confident 7-year-old plays alone and a 6-year-old will want a grown-up nearby.

Every band plays the same eight chapters; the band is recorded per kid and a grown-up can turn on "Harder challenges" to nudge one kid up. Older kids tend to blast through the chapters and then live in Free Build, trying to break Pip on purpose. That's a great outcome, and honestly the point.

How many kids can use it?

Four, on one device. Each profile is a nickname and an age in years, with its own chapter progress, stars, stickers, badges and daily streak — siblings never share a sticker book or finish each other's chapters.

One Prompt Park Pass covers all of them. The Pass belongs to the device and Apple ID, not to a profile, and Family Sharing is switched on so a second iPad in the house is covered too.

Is it a subscription?

No. Chapters 1 and 2 and the Free Build sandbox are free forever. The Prompt Park Pass is a one-time $6.99 (US) purchase that unlocks chapters 3–8, and that is the whole game.

There are no subscriptions, no in-game currency, no loot boxes and nothing that can be bought twice. Two optional $1.99 sticker packs add cosmetic extras to Free Build and unlock nothing else. Restore Purchases is free on a new device.

Does it work offline?

Completely. Prompt Park makes no network requests at all — every chapter, lesson and sandbox build runs on the device. The only time you need a connection is to download the app and to make or restore a purchase, and both of those are Apple's systems, not ours.

It is an excellent aeroplane app.

What if my kid can't type yet?

Every prompt box has a word bank underneath it: grouped, colour-coded word chips sized for small fingers. Tapping a word drops it into the sentence, so a kid who is slow on a keyboard can still write "a giant teal coaster with two loops" in a few taps — and keep typing from there if they want.

The bank is a set of examples, never a cage; anything they can spell is allowed.

Can I see their progress?

Yes — open Settings (behind the parent gate) and you'll see each kid with their age and band, and each kid's chapter map, sticker book and streak live in the app under their profile. Nothing is hidden from you.

What there isn't is a dashboard, an emailed report or a parent account, because that would mean sending your child's activity somewhere. Nothing leaves the device, so the device is where you look.

How do I gift it?

Gift cards for the Prompt Park Pass are not open yet — the gift page has the details and will be the place to buy one the moment they are. Nothing is charged, and there's nothing to sign up for in the meantime.

Do I need to sit with them?

No. There's nothing to sign into, nothing to buy without the parent gate, no chat, no other users and no way to lose. It's designed to be handed over.

That said, it's a genuinely fun couch activity — kids love reading Pip's guesses out loud and arguing about which word broke the build.

Is it safe?

Yes, and deliberately so:

Pip's brain lives on the device — nothing your kid types ever leaves it.
• No chat, no messaging, no comments, no other users.
• No ads, no analytics, no tracking, no account.
• Purchases, restores, the profile list and every outbound link sit behind a parent gate.
• App Store privacy label: Data Not Collected.

The full detail is in the privacy policy.

My kid isn't into theme parks. Or isn't into baking.

Pick the other world. Coaster Kingdom and Starlight Bakery run the identical eight chapters with completely different scenery, and you can switch any time in Settings without losing a single sticker.

Can it be used in a classroom?

Yes, and it works well there — no accounts to provision, no network needed, and lessons that fit inside a single block. Chapters 1 and 2 are free on every device, so a class can try it before a school spends anything.

Give them a head start

Twenty minutes with Pip and your kid will never type "make a ride" again.

Coming soon to theApp Store

Ages 6–13 · iPhone & iPad · Chapters 1 & 2 free forever